We've launched Flicks, a unit of time, slightly larger than a nanosecond that exactly subdivides media frame rates and sampling frequencies. https://t.co/w9SDBznXRE — Facebook Open Source (@fbOpenSource) 2018年1月22日
We've launched Flicks, a unit of time, slightly larger than a nanosecond that exactly subdivides media frame rates and sampling frequencies. https://t.co/w9SDBznXRE
聽落或者係天方夜譚,好地地有時分秒呢個國際標準點解唔用,仲要加多個「Flick」出嚟呢?以一款60fps嘅遊戲為例,軟件就要精細到約每16.67毫秒運算一次,先可以令主角暢順移動或斬殺敵人。而對軟件設計師嚟講,下下將一秒再劏成分數去運算真係天才都未必識計,而用Flick去量度嘅話就簡單得多,1/60fps畫面約相等於11,760,000 flicks,1/120 fps畫面則約等於5,880,000 flicks。Facebook呢個概念如果普及可能真係幫到行業架。